Check your board
Type each guess you played, then tap every tile until its color matches your game. New tiles start gray.
Fill in only what you know. Quick clues can leave in a few extra words when letters repeat. Use Board for an exact answer.
Loading the word lists.
In this game's answer list 0
No matching words.
Other words on the displayed list 0
No matching words.
Expected words left is the average number of candidates still in play after the guess, across every color pattern it could get. Worst case is the largest group of candidates one pattern could leave. Lower is better for both.
How to use the helper
- Choose a mode. Board is the default and the most exact. Quick clues suits the times when you only remember a few letters.
- In Board mode, type the six-letter word you guessed into a row. Six tiles appear under the box and a new row opens when the word is complete, up to six rows.
- Tap each tile until it shows the color in your game. One tap makes it yellow, two make it green and a third goes back to gray.
- Read the two lists. The first holds words from this game’s answer list. The second holds other words on the displayed list, which the game accepts as guesses but never picks as the answer. Each list shows its first 60 words, and a Show button opens more.
- In Quick clues mode, which works as a simple six-letter word finder, type known green letters into their boxes, list the yellow letters and switch on the positions where each one did not fit, then add gray letters. Starts with and Ends with are optional. A link such as words that start with S opens this mode with a filter already applied and gives 91 answers and 2,005 other words on the displayed list. The same works for
end,containsandexclude. - Press Suggest my next guess to rank the best follow-up. Nothing you type leaves your device.
Replaying puzzle #120
This is a real finished game, replayed. The answer to puzzle #120 (July 17, 2026) was FARMER. The first guess is SINTER, the first word in this site’s starter ranking. Each guess after that is the one this helper ranked first at that moment.
After guess 1, 26 words from the answer list and 464 other words on the displayed list still fit.
After guess 2, 3 words from the answer list and 15 other words on the displayed list still fit. Answer list: CAREER, FARMER and LARGER.
After guess 3, 1 word from the answer list and 12 other words on the displayed list still fit. Answer list: FARMER. Other words on the displayed list: CARPER, CARVER, FARCER, HARMER, HARPER, MARKER, MARRER, MARVER, PARKER, RACKER, RAMMER and RAPPER.
Guess 4 is FARMER, and the game is solved.
Three things stand out. The opening guess landed in the biggest group it can leave: only the last two letters came back green, and 26 answer-list words and 464 other words on the displayed list still fit. The second guess, DRAWER, is on the answer list, so it could have won, and it left 3 answers. With three left the helper chose ABELES, a word outside the answer list. It cannot win, but it separates all three, so the next guess is certain.
How the next-guess suggestion works
When you press Suggest my next guess, the helper tries a long list of possible guesses against the words that still fit. For each possible guess it sorts the candidates by the color pattern that guess would produce. Two numbers come out of that:
- Expected words left is the average size of the group you land in, if every candidate is equally likely to be the answer.
- Worst case is the size of the largest group.
The helper ranks guesses in five steps. First comes expected words left, lower first. Ties go to the smaller worst case, then to the guess with more different patterns, then to a guess that could itself be the answer because it can also win on the spot. Anything still tied is sorted alphabetically. SINTER, for example, produces 210 patterns across the 682 answers, with 7.23 words left on average and a worst case of 26.
Ranking against this game’s answers is a different question from ranking against every matching word. The game only picks its answers from 682 words, so the helper assumes the answer is among the ones that fit. After the first row in the example, 26 answers fit. Ranked against those, DRAWER leaves 1.85 words on average with a worst case of 4. Ranked against all 490 words that fit, the best guess leaves 28.96 on average with a worst case of 73.
The Rank against menu starts on Automatic, which uses the answer list while at least one answer fits.
The helper caps its work at 400,000 comparisons, so with 22 candidates or fewer it tries all 18,094 displayed words as guesses. Up to 586 it tries only the 682 answers, and up to 632 only the candidates themselves. Beyond that it declines to rank and suggests an opener, which is why an empty board gets no ranking.
When to probe and when to go for the answer
A probe is a guess chosen to split the list even if it cannot be the answer. A candidate guess still fits. To see when a probe pays off, SINTER was played against all 682 answers and every resulting group was studied.
SINTER leaves 210 distinct groups. 85 of them hold a single answer, which covers 12.5 percent of answers, so the second guess is simply the answer. In total 82.3 percent of answers land in a group of 12 or fewer, and only 3.8 percent land in a group above 20. The largest group holds 26 answers, where the last two letters come back green and the rest gray.
In that group, the best probe from the displayed list is DAMPLY, which leaves 1.62 words on average with a worst case of 3. The best candidate guess, DRAWER, leaves 1.85 with a worst case of 4 and wins at once one time in 26. A careless candidate does much worse: the middle one leaves 3.23 and the weakest 9.62.
Across the 125 groups that hold more than one answer, the best candidate guess matched the best probe in 101 of them. Where a probe did win, it saved at most 2.00 words of expected list size.
Only 6 answers return all gray against SINTER. 2 of them, used as a guess, separate all 6 and can also win at once. The other 4 can leave a pair tied, which may cost a guess.
So the rule is short. Count what is left, then let the ranking decide. When the best candidate guess ties or nearly ties the best probe, guess the candidate, because it can win on the spot. These figures assume SINTER as the first guess and equal odds for every answer. They describe this game’s list only.
Which words the helper can see
The first group, this game’s answer list, has 682 words. It is the list this game picks its daily and unlimited answers from, and it is not an official Wordle list. The full list has 18,195 six-letter words, built from the Wordnik word list under the MIT license, and the game accepts every one of them as a guess. The displayed list is the part of it that this page shows: 18,094 words, with 101 that could offend left out. The About page credits the source and explains both lists.
The helper also works for other six-letter word games that use green, yellow and gray tiles, but it cannot know any other game’s private answer list. Check both groups in that case. Only your mode choice is remembered on your device, under a key that starts with helper-. The guesses you type are not sent anywhere by the helper.
To look up words by first letter, use Starts with in Quick clues. The starter page ranks opening guesses, and words by ending letters covers last letters. The tools index lists the rest.
Frequently asked questions
How does the helper treat repeated letters?
In Board mode it replays the game's own coloring rule for every candidate word and keeps only the words that would have produced exactly your colors. If a guess has two Es and only one of them is colored, the helper keeps words with exactly that many Es. Quick clues mode is looser with repeats and can show a few extra words.
Why does a word show as valid but not as an answer?
Valid means the word is on the full six-letter word list. This game draws its daily and unlimited answers from a much shorter list. A word in the second group, Other words on the displayed list, is on the full list but not on that shorter one. The game accepts it as a guess but will not choose it as the answer.
Can I use the helper for other six-letter word games?
Yes, for the filtering part. Any game that scores guesses with green, yellow and gray tiles can be entered in Board mode. The helper cannot know another game's private answer list, so look at both result groups and set Rank against to all matching words.
Does the helper spoil the daily puzzle?
No. It never reads the daily puzzle or your game. It only works with the guesses and colors that you type in, so it cannot tell you today's word.
Why can't it suggest a guess on an empty board?
With no clues, every answer is still possible and the ranking would be too slow to run on a phone. In that case the helper points you to a strong opening guess from the starter ranking and asks you to enter the colors first.
When should I use Quick clues instead of Board?
Use Quick clues when you remember a few letters but not the guesses that revealed them, or when you want every word that starts or ends a certain way. Use Board when you have the actual guesses, because it is exact.